Dear Visitors,
Welcome to Identity V!
To ensure smooth operation, Identity V will issue a hotfix on Thursday at 08:00 (UTC+8).
This week's maintenance will be replaced by a hotfix. The hotfix will begin on August 20, 2026, at 08:00 (UTC+8), during which most game modes and features will remain available, including but not limited to: Quick Match, Custom Mode, Events, and Logic Path. (Note: The entrance to Ranked Match will be closed during the hotfix. However, Ranked Matches already in progress will not be affected.)
After 10:30 (UTC+8), players will have to exit the game to receive the latest patch. All game modes will be back online once the latest patch is installed (may be postponed should there be any issues).
After 11:00 (UTC+8), players who haven't installed the latest patch will be forced out of the server, and they will be able to play again after restarting the game client (may be postponed should there be any issues).
Nine Colors Glow, the Auspice Deer Bestow
When the Nine‑Colored Deer calls, the mirror reveals the heart. As the divine deer steps from the Dunhuang murals into the mortal world, let us repaint the history carved upon the cliffs. Journey with it through wind and frost, tread upon colored clouds, bring blessings, and guide all beings.
- Heart‑Revealing Mirror: Click the Bronze Mirror each day to check in. Check in for 7 days to receive [Portrait] Nine‑Colored Deer: Gilt. Starting September 14 at 00:00, you can spend 10 Inspirations to make up a missed check‑in.
- Event Tasks: Complete battle tasks during the event to unlock [Portrait Frame] Nine‑Colored Deer: Mineral, [Graffiti] Nine‑Colored Deer, [Emote] Bestow, and more.
- Sacred Deer Scroll: The Nine‑Colored Deer mural story is divided into three chapters, unlocked day by day. Complete each chapter's four‑panel mural based on its title and description by placing the correct scenes, characters, and items to receive [Portrait Frame] Nine‑Colored Deer: Gilt, [Portrait] Nine‑Colored Deer: Mineral, [Graffiti] Snake Catcher: Seek Forgiveness, and more. Visitors can also create their own titles and mural designs in Customize Mural mode. Share your design in the Sharing Lobby and receive more than 20 Likes to obtain [Label] Nine‑Colored Mural.
Event Period: August 20, 2026 (after maintenance) - September 20, 2026, 23:59
Nine‑Colored Deer Crossover Package Now Available
The package includes [S‑rarity Costume] Priestess - Nine‑Colored Deer and [A‑rarity Accessory] Priestess - Divine Deer. Enjoy a 31% discount for a limited time (Original Price: 3,956 Echoes | Discounted Price: 2,688 Echoes).
[S‑rarity Costume] Priestess - Nine‑Colored Deer is now available for 2,888 Echoes.
[A‑rarity Accessory] Priestess - Divine Deer is now available in the Shop for 1,068 Echoes and can only be purchased with Echoes.
Availability: August 20, 2026 (after maintenance) - September 20, 2026, 23:59
Nightmare Difficulty Now Available
Nightmare difficulty for [A Bringer of Doom] is now available! Venture into the deepest part of the story, where many never‑before‑seen Anomalies roam. A new Basement area and the special [A Bringer of Doom: Ending] are now open, awaiting visitors to explore.
Due to the Bringer of Doom's presence, visitors will disturb her while running and exploring, building up [Doom Reckoning]. [Doom Reckoning] has four stages. Once enough progress is accumulated, you will permanently advance to the next stage. When Doom begins chanting, the Bringer of Doom will threaten visitors according to the current stage of [Doom Reckoning]. Defeating the Bringer of Doom will completely remove [Doom Reckoning].
This difficulty is currently available in Survivor Mode only.
The following Anomalies will only appear in Nightmare difficulty and will not be available in other difficulties for now.
Scavenger Effigy
Scavenger Effigy always appears quietly in the corners, carrying a huge backpack and waiting for new collections. Treat the Scavenger Effigy kindly. Offer higher‑value items for a better chance at favorable teleportation.
Conjecture
They are reflections born when the story is read, yearning to be seen and acknowledged. Watch at least one performance when Conjecture approaches. It knows when to leave the stage.
Crumbling Escritoire
Fragments that fell from the study into the journal can now only stagger and wander within the story. Striking Crumbling Escritoire's body will do little harm. Aim for the open book instead.
Scrutiny
It hangs above the story, inspecting everything with a cold gaze. Anything illogical will be marked and corrected by it. Watch for the moment when Scrutiny's pupils contract, and remain completely still to avoid being noticed.
Bringer of Doom
She was once the Manor's little mistress, her parents' Nightingale, until the year she turned seven. After the girl whose breathing had once stopped awoke again, certain anomalies began to appear. The Bringer of Doom is not an Anomaly that can be dealt with easily. Use the surrounding structures to dodge or lure her away in time, and perhaps you will uncover the story's true ending. When doom becomes inevitable, stay calm and assess the situation. Retracing your steps may be the wiser choice.
The following Classics can be obtained on all difficulty levels.
New B‑rarity Classics: "Flask," "Tattered Doll."
New A‑rarity Classics: "Treasure Map," "Monocular," "Silver Comb," and "Misfortune's Gift."
New S‑rarity Classics: "Tea Pot," "Opera Mask," and "Bottled Wisp." After obtaining Bottled Wisp, you can transform into a Doom Poppet during a match. While transformed, nearby Anomalies are less likely to detect you. (Bottled Wisp currently cannot transform in Hunter Mode.)
Added "Phonograph." Item Effect: After placing the Phonograph, a spherical shield appears on the ground. It prevents Anomalies from entering and stops them from damaging players inside. In addition, players inside the shield cannot damage Anomalies outside it.
Active Ability: Breakthrough
The Warrior dashes forward, damaging any Anomalies hit and gaining Temper stacks for each one hit.
Passive Ability: Temper
Each time the Warrior spends 13 HP by moving or jumping, his next weapon attack deals 25% more damage, stacking up to 3.
Passive Ability: Belligerent
Killing an Anomaly restores 40 HP.
- Increased the perception range of Insight.
- Greatly extended the duration of the guiding line created by Insight.
- Refunded the cooldown if no guiding line was generated.
- Updated the pathfinding rules so it now searches for the nearest Cabinet by pathfinding distance instead of straight‑line distance.
- Changed the Active Skill "Fearless" to a charge mechanic that can store up to 3 uses. All 3 charges can be consumed at once to perform a Blitz, which can be interrupted at any time to preserve the remaining charge progress.
- Colliding with an Anomaly during a Blitz now stuns the Anomaly based on the Blitz duration and draws aggro, while additionally granting self a 50% damage reduction. Each collision with an Anomaly will consume at least 1 charge.
- Increased the dash speed slightly and increased the stun duration inflicted on Anomalies.
Hunter Mode Active Trait Enhancement
Enhanced Active Trait - Tracking:
- Increased the perception range of Tracking.
- Extended the duration of the guiding Fuse created by Tracking.
- Refunded the cooldown if no guiding line was generated.
- Updated the pathfinding rules so it now searches for the nearest Cabinet by pathfinding distance instead of straight‑line distance.
New Side Quests "A Bringer of Doom II" and "A Bringer of Doom III" will be available after this week's update! They feature new objectives, rewards, and challenges. To accept these Side Quests, visitors must have progressed through the Main Quest to [Unsealed Letter]. Visitors can visit the Seasonal Tasks page to view and experience them.
The Metaphor Codex system is now live! It records visitors' actions each time they challenge the Bringer of Doom and provides assistance during the challenge. Visitors can access it through the Codex System interface.
- Metaphor Codex: Visitors who complete the "Far From Over" quest in "A Bringer of Doom I" will unlock the Metaphor Codex. Visitors who have already completed it will have the system unlocked automatically.
- Passive Ability: Visitors who complete "Arthur's Secret" in "A Bringer of Doom III" can unlock the exclusive passive ability for the S0 Seasonal Metaphor, Nightingale's Tale. When defeated by the Bringer of Doom, the [Nightingale Candlestick] you carry will block that instance of Doom.
- Achievement: After unlocking the system, visitors can complete various Metaphor Codex tasks by challenging the Bringer of Doom and earn Metaphor Codex achievement points to raise the level of the S0 Seasonal Metaphor.
- System Rewards: When the S0 Seasonal Metaphor reaches level 4, you can obtain the new furniture item [Metaphor of Redemption]. Each time the Metaphor level increases, the passive ability's visual effects will also be upgraded.
Added a Storage Expansion feature. It unlocks after completing [The "Full Truth" of the Tragedy] in A Bringer of Doom I, and [Ink Trace] can be spent in the Storage to increase capacity.
Added an entry cost display. Visitors can now check the entry cost required for the current map and difficulty directly in the Matching Room without switching to the map difficulty selection interface.
Added a weapon hit screen shake effect. Weapons now provide screen shake feedback when attacking. Visitors can disable this feedback in Settings → Controls → Weapon Hit Screen Shake.
Added Story 4 to Exquisite Classics, [Cursed Sapphire].
Added a Spectate feature for limited internal testing, with a gradual rollout planned for all visitors in the future.
Added a photo mode. You can now enable a photo button in the Settings interface and use it during matches to take photos.
Adjusted Duo Training Mode so that when no Substitute has been added, the "Hunter's Instinct" Talent also triggers as if there are 4 Survivors.
"Herztier" is now available in Blackjack and Scribbled Ideas.
Adjusted the position of the pop‑up button on the left side of the screen after a Survivor is sucked in by the Mime Artist's Prop Umbrella. The left joystick will no longer be hidden during the suction and pop‑up process, and Survivors can move immediately after landing if the joystick is held until they are popped out.
Chains bear witness to vows. Whoever breaks them shall take up a new bondage. The ["Herztier" The Soulbinder] Costume Package is now available at 20% off (Original Price: 1,176 Echoes | Discount Price: 938 Echoes) and includes [B‑rarity Costume] "Herztier" - The Soulbinder and the new Hunter, "Herztier."
Availability: August 20, 2026 (after maintenance) - September 2, 2026, 23:59
To fully cure Emil, Ada began a new treatment based on "Delphi." At first, everything went smoothly. But as memories of fear were gradually replaced by the unknown, Emil grew increasingly volatile and violent. Like a beast stripped of its humanity, he became hostile toward anything he perceived as a threat. The new Hunter "Herztier" is now permanently available for 858 Echoes or 4,508 Clues.
[B‑rarity Costume] "Herztier" - The Soulbinder is now permanently available for 318 Echoes or 1,188 Fragments.
Vera Nair's (Perfumer) Birthday (August 25) is here! Complete event tasks to get exclusive Character Day rewards! Visitors who participated in Vera's Character Day last year will receive all‑new Character Day rewards this year after completing the event tasks. Past rewards can be redeemed in the Event Shop. Come and show your support for this beloved Character!
Event Period: August 25, 2026, 00:00 - August 25, 2026, 23:59
Second Round: August 28, 2026, 00:00 - August 30, 2026, 23:59
White Guard and Black Guard's (Wu Chang) Character Day (15th Day of the 7th Lunar Month) is here! Complete event tasks to get exclusive Character Day rewards! Visitors who participated in their Character Day last year will receive all‑new Character Day rewards for this year after completing the event tasks. Past rewards can be redeemed in the Event Shop. Come and show your support for this beloved character!
Event Period: August 27, 2026, 00:00 - August 27, 2026, 23:59
Second Round: August 28, 2026, 00:00 - August 30, 2026, 23:59
EU/NA IVC (EU/NA server only)
Identity V EU/NA IVC Tournament Livestream Begins! The event schedule is as follows: From August 20 to August 23, a four‑day single‑elimination Round of 16 will determine the eight advancing teams. From September 3 to September 6, the eight advancing teams will be split into Groups A and B for a round‑robin group stage, with the top two teams from each group advancing to the Finals. See the detailed schedule below:
August 20 (UTC‑4)
19:00,YCM vs HvN
21:00,Omni vs Hz
August 21 (UTC‑4)
19:00,BIN vs Pr
21:00,INN vs MST
August 22 (UTC‑4)
16:00,RT vs AMEY
18:00,DM vs LE
August 23 (UTC‑4)
16:00,RV vs SGT
18:00,RBH vs B4U
During the event, complete the Spectating Quests on match days to obtain the [B‑rarity Costume] Archer - "Predator." In addition, after Stage 3 (Top 8 Round‑Robin) begins, prediction events will gradually become available. Visitors can earn the 2026 IVC Graffiti, Portrait Frame, and Golden Apples by completing prediction events.
Allowed Wins on the Character Knowledge Points details page to be filtered by Current Season only.
Added status icons such as Survivor decode and healing in normal matches, Duo Hunters, Tarot Mode spectating, and Replay interfaces.
Optimized the attachment points for certain B‑rarity Accessories when equipped with the Seer's "Treading Through Snow" costume.
Added support for sharing Scribbled Ideas Invitations to the Guild channel.
Optimized the wording of the "Herztier" control settings to clarify that when this option is turned off, some attacks will follow the joystick direction instead of the camera direction.
Optimized the Room editor settings so the options selected last time are saved automatically.
Optimized Room Music scene switching so the track playing when you left resumes when you return to the Room.
Optimized the playback logic after opening the Room Music interface. When other interfaces open, the music is temporarily muted and resumes when the interface closes.
Optimized the Collection Shop entrance so it is now also displayed on other Shop tabs.
Improved the placement experience for the furniture "Beaded Chime." Visitors can now adjust the hanging cord length freely.
Fixed an issue where Survivors using the Mutual Support Talent gained increased Movement Speed without moving toward an injured Survivor.
Fixed an issue where the Journalist's Item would sometimes not display its Cooldown.
Fixed an issue in matches against The Feaster where "Escapologist" might behave abnormally when transferring Survivors to a new Rocket Chair.
Fixed an issue where the Cowboy might be pulled back when using his Lasso to graze the Hunter near the Exit Gate.
Fixed an issue where, when Cowboy is carrying a female Survivor and is hit by a Hunter causing damage to be blocked, the Hunter's Presence gain could be incorrect.
Fixed an issue where sound effects were missing when "Herztier's" Lunge hit a target.
Fixed an issue where some of "Herztier's" Emotes displayed abnormally.
Fixed an issue where "Herztier" had abnormal animation during the Balloon Ride action.
Fixed an issue where "Herztier's" camera angle was abnormal while spectating.
Fixed an issue where "Herztier" had abnormal skin appearance when affected by the Mime Artist's skill.
Fixed an issue where some of "Herztier's" Normal Attacks interacted abnormally with the "Knight's" Tactical Foresight effects.
Fixed an issue where "Herztier" would hit the Lanternist in Astral Projection state when using Lunge.
Fixed an issue where "Herztier"'s interception did not increase Presence when Detention was triggered.
Fixed an issue where "Herztier"'s Movement Speed was abnormal in Hide and Seek mode.
Fixed an issue where characters behaved abnormally when wearing certain costumes and overlapping with the character used in the Spirit Descent emote.
Fixed an issue where a Shadow Realm area in the Antique shop on the Chinatown map was incorrectly set up.
Fixed an issue where the scene behaved abnormally in Misty Villa at night after editing furniture in the Room Lobby.
Fixed an issue where, when Fire Investigator threw an airbag near the Exit Gate, the airbag's spawn position could differ from the preview.
Fixed an issue where items would disappear on the Display Interface when the Gamekeeper was wearing the "Ormolu Deer" costume.
Fixed an issue where Hermit - Liu Xiao's neck appeared abnormal when using the "High Knees" emote.
Fixed an issue where the Stone Pillar and Pet House Room furniture in Misty Villa would clip through the ceiling in the Room Lobby.
Fixed an issue where Survivors might not be entrapped by the Gamekeeper's Traps when vaulting through windows.
Fixed an issue where Hunters might get stuck after being launched by the Prospector's Magnet near the Exit Gate.
Fixed an issue where the Keel Bow target area components would not function under certain parameters in Scribbled Ideas mode.
Fixed an issue where the Matador - Worn Clothes costume would play incorrect voice lines under certain circumstances.
Fixed an issue where Password Pages would sometimes spawn directly underneath the Explorer.
Fixed an issue on the Kreiburg Racecourse map where, in certain situations, characters could Escape from collision points into out‑of‑bounds areas.
Fixed an issue where Survivors' movement‑based emotes in Cryptic Notes mode would not be interrupted by entering or exiting through doors.
Fixed an issue where The Shadow’s position appeared abnormal from the Survivor’s perspective under certain circumstances.
Fixed an issue where the sound effect played from the wrong position when the Cowboy used his Lasso or the Gamekeeper used his Chain Hook.